The core mechanics of BattleTech A Time of War heavily utilizes 2D6 for all roll, which heavily mirrors the rules set of the table-top wargame. The Time of War core book acknowledges these different eras thus allowing for a variety of different campaigns. Since the lore has expanded so greatly over the years, there are different eras of play that effect not only the factions at play, but also the Battle Mechs available at the time. Pilots are known as MechWarriors, and are revered for their battle prowess. One of the greatest weapons of war created during this time was the Battle Mech, a giant, bipedal robot of various designs equipped with heavy weapons and armor. There have been over a hundred novels, tie in comics, several video games, and a short-lived animated TV series.įor anyone not familiar, the setting of BattleTech is a sci-fi setting that takes place in the 31st/32nd century where humanity has colonized far out beyond our own solar system, eventually culminating in the creation of different factions/societies. People of my generation fondly remember the PC adaptation MechWarrior 2. Created by the FASA Corporation in 1984, BattleTech has continued to evolve over the years, occasionally changing its name to MechWarrior (this has been going back a fourth for years). Lastly, there is a small novel called the Fires of Hell that punctuates the various sections of the book, and is a nice lore building story to get readers into the universe.īattleTech is an interesting creature due to the numerous adaptations and expanded lore over the years. To be honest the artwork is a little reminiscent of a Shadowrun book, which is not surprising, as both IPs are owned by the same company. The most robust sections of the core book revolve solely around combat mechanics and character creation (as you will soon find out).Īdditionally, the artwork created for this book runs wildly between full color portrait and black and white hand sketches. There are sections on titles/ranks, clan life and even some sections on what society is like across space. Truly, the book covers not only the background of the series, but also takes the time to explain some of what life is like in the current BattleTech Universe. This title stands out from its peers as the core design revolves around a cohesion with the table-top wargame of the same name.įans of the series will be rewarded with a truly comprehensive section regarding the lore and universe. Players take on the role of anything from the classic MechWarrior, to nearly any other type of idea they can conceive of. BattleTech A Time of War (Published in 2010) is a 382-page TTRPG set in the BattleTech/MechWarrior universe.
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