![]() Hopefully, by then, they’ll have a lot of the technical issues addressed. All that said, I think once I get my hands on a Steam Deck, I’m absolutely going to treat that as an excuse to go back for more. There’s loads of potential in this setting for straight-up better stories to be told, and I think The Ascent itself is kept from greatness from a lot of jank, technical issues, and weird design decisions. Throughout the entire game, it felt like I was constantly picking up side missions from NPCs, only to come back and do them many hours (if not literal days) later.ĭespite my complaints, though, I legitimately love the world Neon Giant has crafted here and would love to see even more of it. It just left me questioning why the recommended level was so low on some of these missions. There are also several side missions that are either within or below your level range that straight-up take you into these high-level areas. From crashing, to downright bizarre moments like multiple instances of the same boss fight appearing (making it an impossible fight to win), to even stranger moments in co-op such as certain enemies just not even reacting to us damaging them. However, the number of technical issues I encountered really pulled me out of the game at times - sometimes literally. Even the single-player, I’d argue, is worth a separate playthrough if you enjoy a lot of the world-building, dialogue, and lore to be found within The Ascent. I say that because as good as the overall controls feel, and despite some cool depth in the duck and cover mechanics, I felt like I was endlessly encountering different forms of jank across both my experience in single-player and co-op. At first I was trying to pay attention to the dialogue and story, but it didn't stick with me and. I finished the game and have no idea what the story was. The story is comically bad so bad that it's maybe done on purpose. ![]() Thankfully, the twin-stick shooting was just good enough to keep me going until the credits rolled. Discover new places and people there, go see the world. ![]() The Ascent RPG’s mechanics only ever revolve around character progression: leveling, skill points, gear, weapons, augmentations, and so forth. ![]()
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